Sinful Spoils Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

 Rarity
Diabellstar Vengeance
 Rarity
Diabellstar Vengeance
 Rarity
Diabellstar Vengeance
DARK 8
Diabellstar Vengeance
  • ATK:

  • 2500

  • DEF:

  • 2100


(This card is always treated as a "Sinful Spoils" card.) You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY. (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then if another "Diabell" Monster Card is on the field, you can Special Summon 1 Tuner Synchro Monster (Illusion or Spellcaster) from your Extra Deck. You can only use each effect of "Diabellstar Vengeance" once per turn.

 Rarity
Diabellze the White Witch
 Rarity
Diabellze the White Witch
 Rarity
Diabellze the White Witch
LIGHT 8
Diabellze the White Witch
  • ATK:

  • 2500

  • DEF:

  • 2100


(This card is always treated as a "White Forest" card.) Monsters you control cannot be destroyed by your opponent's card effects, while you control 2 or more "Diabell" monsters. You can only use each of the following effects of "Diabellze the White Witch" once per turn. You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Sinful Spoils" or "Diabell" card from your Deck to the GY.

SR Rarity
Rucia of the White Forest
SR Rarity
Rucia of the White Forest
SR Rarity
Rucia of the White Forest
LIGHT 4
Rucia of the White Forest
  • ATK:

  • 800

  • DEF:

  • 1500


If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.

 Rarity
Deception of the Sinful Spoils
 Rarity
Deception of the Sinful Spoils
 Rarity
Deception of the Sinful Spoils
Spell Continuous
Deception of the Sinful Spoils

    You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.

     Rarity
    Filia Diabell
     Rarity
    Filia Diabell
     Rarity
    Filia Diabell
    Spell Normal
    Filia Diabell

      Add 1 Level 8 or higher "Diabell" monster from your Deck to your hand, or if only your opponent controls a monster, you can Special Summon it instead. If this card is banished: You can make all "Diabell" monsters you currently control gain 500 ATK. You can only use each effect of "Filia Diabell" once per turn.

       Rarity
      The Hallowed Azamina
       Rarity
      The Hallowed Azamina
       Rarity
      The Hallowed Azamina
      Spell Normal
      The Hallowed Azamina

        Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.

        UR Rarity
        Triple Tactics Talent
        UR Rarity
        Triple Tactics Talent
        UR Rarity
        Triple Tactics Talent
        Spell Normal
        Triple Tactics Talent

          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



          Tag(s):

          UR Rarity
          WANTED: Seeker of Sinful Spoils
          UR Rarity
          WANTED: Seeker of Sinful Spoils
          UR Rarity
          WANTED: Seeker of Sinful Spoils
          Spell Quick
          WANTED: Seeker of Sinful Spoils

            Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

             Rarity
            Curse of Diabell
             Rarity
            Curse of Diabell
             Rarity
            Curse of Diabell
            Trap Normal
            Curse of Diabell

              If you control 2 or more "Diabell" monsters: Send 1 monster you control to the GY; destroy all face-up cards your opponent controls. If this card is sent to the GY, or banished, from the hand or Deck: You can add 1 "Diabell" Spell/Trap from your Deck to your hand, except "Curse of Diabell". You can only use each effect of "Curse of Diabell" once per turn.

              N Rarity
              Sinful Spoils of Slumber - Morrian
              N Rarity
              Sinful Spoils of Slumber - Morrian
              N Rarity
              Sinful Spoils of Slumber - Morrian
              Trap Normal
              Sinful Spoils of Slumber - Morrian

                Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.

                Extra Deck

                 Rarity
                Azamina
                 Rarity
                Azamina
                 Rarity
                Azamina
                LIGHT 12
                Azamina
                • ATK:

                • 4000

                • DEF:

                • 4000


                "Queen Azamina" + 1 Fusion or Synchro Monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 "Saint Azamina" you control and 1 face-up monster your opponent controls. Cannot be destroyed by card effects. Each time your opponent activates a card or effect, all monsters they control lose 500 ATK when it resolves. Your opponent cannot activate the effects of monsters with 0 ATK.

                 Rarity
                Azamina Ilia Silvia
                 Rarity
                Azamina Ilia Silvia
                 Rarity
                Azamina Ilia Silvia
                DARK 6
                Azamina Ilia Silvia
                • ATK:

                • 1900

                • DEF:

                • 1500


                1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.

                 Rarity
                Azamina Moa Regina
                 Rarity
                Azamina Moa Regina
                 Rarity
                Azamina Moa Regina
                DARK 8
                Azamina Moa Regina
                • ATK:

                • 3000

                • DEF:

                • 2000


                1 Illusion monster + 1 Level 6 or higher Fiend monster You can target 1 Illusion monster in your GY, except "Azamina Moa Regina"; Special Summon it. When an "Azamina" or "Sinful Spoils" card or effect is activated, except "Azamina Moa Regina" (Quick Effect): You can target up to 2 cards on the field; destroy them. You can only use each effect of "Azamina Moa Regina" once per turn.

                 Rarity
                Azamina Mu Rcielago
                 Rarity
                Azamina Mu Rcielago
                 Rarity
                Azamina Mu Rcielago
                DARK 6
                Azamina Mu Rcielago
                • ATK:

                • 2000

                • DEF:

                • 2400


                1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.

                 Rarity
                Saint Azamina
                 Rarity
                Saint Azamina
                 Rarity
                Saint Azamina
                DARK 10
                Saint Azamina
                • ATK:

                • 0

                • DEF:

                • 4000


                2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.

                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                 Rarity
                Snake-Eyes Vengeance Dragon
                 Rarity
                Snake-Eyes Vengeance Dragon
                 Rarity
                Snake-Eyes Vengeance Dragon
                FIRE 12
                Snake-Eyes Vengeance Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of "Snake-Eyes Vengeance Dragon" once per turn.

                 Rarity
                Poplar of the White Forest
                 Rarity
                Poplar of the White Forest
                 Rarity
                Poplar of the White Forest
                LIGHT 4
                Poplar of the White Forest
                • ATK:

                • 700

                • DEF:

                • 2000


                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 2 "White Forest" monsters in your GY; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each effect of "Poplar of the White Forest" once per turn.

                SR Rarity
                Silvera, Wolf Tamer of the White Forest
                SR Rarity
                Silvera, Wolf Tamer of the White Forest
                SR Rarity
                Silvera, Wolf Tamer of the White Forest
                LIGHT 6
                Silvera, Wolf Tamer of the White Forest
                • ATK:

                • 1900

                • DEF:

                • 2400


                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.

                Need 47 UR

                UR Rarity
                Diabellstar the Black Witch3 card
                 Rarity
                Diabellstar Vengeance1 card
                 Rarity
                Diabellze the White Witch1 card
                 Rarity
                Azamina1 card
                 Rarity
                Azamina Ilia Silvia1 card
                 Rarity
                Azamina Moa Regina1 card
                 Rarity
                Azamina Mu Rcielago2 card
                 Rarity
                Azamina Sol Erysichthon1 card
                UR Rarity
                Hugin the Runick Wings1 card
                 Rarity
                Saint Azamina2 card
                UR Rarity
                Psychic End Punisher1 card
                 Rarity
                Snake-Eyes Vengeance Dragon1 card
                 Rarity
                Poplar of the White Forest1 card
                 Rarity
                Azamina Debtors3 card
                 Rarity
                Deception of the Sinful Spoils2 card
                 Rarity
                Filia Diabell1 card
                 Rarity
                Like the Diabell2 card
                UR Rarity
                Runick Fountain1 card
                UR Rarity
                Runick Tip2 card
                UR Rarity
                That Grass Looks Greener1 card
                 Rarity
                The Hallowed Azamina2 card
                UR Rarity
                Triple Tactics Talent1 card
                UR Rarity
                Triple Tactics Thrust1 card
                UR Rarity
                WANTED: Seeker of Sinful Spoils1 card
                 Rarity
                Azamina Determination3 card
                 Rarity
                Curse of Diabell1 card
                 Rarity
                Dragon's Mind2 card
                 Rarity
                Guilt of the Sinful Spoils2 card
                 Rarity
                Sinful Spoils Awakening2 card
                UR Rarity
                The Black Goat Laughs1 card
                UR Rarity
                Transaction Rollback2 card

                Main: 60 Extra: 15

                UR Rarity
                3 cardDiabellstar the Black Witch
                UR Rarity
                3 cardDiabellstar the Black Witch
                Diabellstar the Black Witch
                DARK 7
                Diabellstar the Black Witch
                • ATK:

                • 2500

                • DEF:

                • 2000


                You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                 Rarity
                1 cardDiabellstar Vengeance
                 Rarity
                1 cardDiabellstar Vengeance
                Diabellstar Vengeance
                DARK 8
                Diabellstar Vengeance
                • ATK:

                • 2500

                • DEF:

                • 2100


                (This card is always treated as a "Sinful Spoils" card.) You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY. (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then if another "Diabell" Monster Card is on the field, you can Special Summon 1 Tuner Synchro Monster (Illusion or Spellcaster) from your Extra Deck. You can only use each effect of "Diabellstar Vengeance" once per turn.


                 Rarity
                1 cardDiabellze the White Witch
                 Rarity
                1 cardDiabellze the White Witch
                Diabellze the White Witch
                LIGHT 8
                Diabellze the White Witch
                • ATK:

                • 2500

                • DEF:

                • 2100


                (This card is always treated as a "White Forest" card.) Monsters you control cannot be destroyed by your opponent's card effects, while you control 2 or more "Diabell" monsters. You can only use each of the following effects of "Diabellze the White Witch" once per turn. You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Sinful Spoils" or "Diabell" card from your Deck to the GY.


                SR Rarity
                3 cardLava Golem
                SR Rarity
                3 cardLava Golem
                Lava Golem
                FIRE 8
                Lava Golem
                • ATK:

                • 3000

                • DEF:

                • 2500


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                SR Rarity
                1 cardRucia of the White Forest
                SR Rarity
                1 cardRucia of the White Forest
                Rucia of the White Forest
                LIGHT 4
                Rucia of the White Forest
                • ATK:

                • 800

                • DEF:

                • 1500


                If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.


                 Rarity
                3 cardAzamina Debtors
                 Rarity
                3 cardAzamina Debtors
                Azamina Debtors
                Spell Quick
                Azamina Debtors

                  During the Main Phase: Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) During your Main Phase: You can banish this card from your GY, then target 1 "Azamina" monster in your GY; Special Summon it. You can only use 1 "Azamina Debtors" effect per turn, and only once that turn.


                   Rarity
                  2 cardDeception of the Sinful Spoils
                   Rarity
                  2 cardDeception of the Sinful Spoils
                  Deception of the Sinful Spoils
                  Spell Continuous
                  Deception of the Sinful Spoils

                    You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


                     Rarity
                    1 cardFilia Diabell
                     Rarity
                    1 cardFilia Diabell
                    Filia Diabell
                    Spell Normal
                    Filia Diabell

                      Add 1 Level 8 or higher "Diabell" monster from your Deck to your hand, or if only your opponent controls a monster, you can Special Summon it instead. If this card is banished: You can make all "Diabell" monsters you currently control gain 500 ATK. You can only use each effect of "Filia Diabell" once per turn.


                      SR Rarity
                      1 cardFoolish Burial Goods
                      SR Rarity
                      1 cardFoolish Burial Goods
                      Foolish Burial Goods
                      Spell Normal
                      Foolish Burial Goods

                        Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                         Rarity
                        2 cardLike the Diabell
                         Rarity
                        2 cardLike the Diabell
                        Like the Diabell
                        Spell Quick
                        Like the Diabell

                          If a Spell/Trap(s) is sent to the GY by a card effect: Set 1 Spell/Trap from your hand or GY, but it cannot be activated this turn. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 "Diabell" monster from your hand or GY. You can only use each effect of "Like the Diabell" once per turn.


                          SR Rarity
                          3 cardMonster Gate
                          SR Rarity
                          3 cardMonster Gate
                          Monster Gate
                          Spell Normal
                          Monster Gate

                            Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                            SR Rarity
                            3 cardReasoning
                            SR Rarity
                            3 cardReasoning
                            Reasoning
                            Spell Normal
                            Reasoning

                              Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                              SR Rarity
                              1 cardRunick Destruction
                              SR Rarity
                              1 cardRunick Destruction
                              Runick Destruction
                              Spell Quick
                              Runick Destruction

                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                SR Rarity
                                3 cardRunick Flashing Fire
                                SR Rarity
                                3 cardRunick Flashing Fire
                                Runick Flashing Fire
                                Spell Quick
                                Runick Flashing Fire

                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                  UR Rarity
                                  1 cardRunick Fountain
                                  UR Rarity
                                  1 cardRunick Fountain
                                  Runick Fountain
                                  Spell Field
                                  Runick Fountain

                                    You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                    SR Rarity
                                    2 cardRunick Freezing Curses
                                    SR Rarity
                                    2 cardRunick Freezing Curses
                                    Runick Freezing Curses
                                    Spell Quick
                                    Runick Freezing Curses

                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                      SR Rarity
                                      1 cardRunick Golden Droplet
                                      SR Rarity
                                      1 cardRunick Golden Droplet
                                      Runick Golden Droplet
                                      Spell Quick
                                      Runick Golden Droplet

                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                        R Rarity
                                        2 cardRunick Slumber
                                        R Rarity
                                        2 cardRunick Slumber
                                        Runick Slumber
                                        Spell Quick
                                        Runick Slumber

                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                          R Rarity
                                          1 cardRunick Smiting Storm
                                          R Rarity
                                          1 cardRunick Smiting Storm
                                          Runick Smiting Storm
                                          Spell Quick
                                          Runick Smiting Storm

                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                            UR Rarity
                                            2 cardRunick Tip
                                            UR Rarity
                                            2 cardRunick Tip
                                            Runick Tip
                                            Spell Quick
                                            Runick Tip

                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                              UR Rarity
                                              1 cardThat Grass Looks Greener
                                              UR Rarity
                                              1 cardThat Grass Looks Greener
                                              That Grass Looks Greener
                                              Spell Normal
                                              That Grass Looks Greener

                                                If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                 Rarity
                                                2 cardThe Hallowed Azamina
                                                 Rarity
                                                2 cardThe Hallowed Azamina
                                                The Hallowed Azamina
                                                Spell Normal
                                                The Hallowed Azamina

                                                  Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                                                  UR Rarity
                                                  1 cardTriple Tactics Talent
                                                  UR Rarity
                                                  1 cardTriple Tactics Talent
                                                  Triple Tactics Talent
                                                  Spell Normal
                                                  Triple Tactics Talent

                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                    Tag(s):

                                                    UR Rarity
                                                    1 cardTriple Tactics Thrust
                                                    UR Rarity
                                                    1 cardTriple Tactics Thrust
                                                    Triple Tactics Thrust
                                                    Spell Normal
                                                    Triple Tactics Thrust

                                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                      UR Rarity
                                                      1 cardWANTED: Seeker of Sinful Spoils
                                                      UR Rarity
                                                      1 cardWANTED: Seeker of Sinful Spoils
                                                      WANTED: Seeker of Sinful Spoils
                                                      Spell Quick
                                                      WANTED: Seeker of Sinful Spoils

                                                        Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                                         Rarity
                                                        3 cardAzamina Determination
                                                         Rarity
                                                        3 cardAzamina Determination
                                                        Azamina Determination
                                                        Trap Normal
                                                        Azamina Determination

                                                          Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), shuffle 1 "Sinful Spoils" card from your GY and/or banishment into the Deck, then Special Summon the revealed monster. (This is treated as a Fusion Summon.) You can banish this card from your GY, then target 1 "Sinful Spoils" Spell/Trap in your GY; Set it, but it cannot be activated this turn. You can only use 1 "Azamina Determination" effect per turn, and only once that turn.


                                                           Rarity
                                                          1 cardCurse of Diabell
                                                           Rarity
                                                          1 cardCurse of Diabell
                                                          Curse of Diabell
                                                          Trap Normal
                                                          Curse of Diabell

                                                            If you control 2 or more "Diabell" monsters: Send 1 monster you control to the GY; destroy all face-up cards your opponent controls. If this card is sent to the GY, or banished, from the hand or Deck: You can add 1 "Diabell" Spell/Trap from your Deck to your hand, except "Curse of Diabell". You can only use each effect of "Curse of Diabell" once per turn.


                                                             Rarity
                                                            2 cardDragon's Mind
                                                             Rarity
                                                            2 cardDragon's Mind
                                                            Dragon's Mind
                                                            Trap Counter
                                                            Dragon's Mind

                                                              When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.


                                                               Rarity
                                                              2 cardGuilt of the Sinful Spoils
                                                               Rarity
                                                              2 cardGuilt of the Sinful Spoils
                                                              Guilt of the Sinful Spoils
                                                              Trap Normal
                                                              Guilt of the Sinful Spoils

                                                                If your opponent Special Summons a monster(s) from the Deck or Extra Deck and you control a "Diabellstar" Monster Card (except during the Damage Step): Target 1 monster your opponent controls; shuffle it into the Deck. During the Damage Step, when your "Diabellstar" monster battles an opponent's monster: You can banish this card from your GY; that opponent's monster's ATK becomes halved until the end of this turn. You can only use each effect of "Guilt of the Sinful Spoils" once per turn.


                                                                 Rarity
                                                                2 cardSinful Spoils Awakening
                                                                 Rarity
                                                                2 cardSinful Spoils Awakening
                                                                Sinful Spoils Awakening
                                                                Trap Normal
                                                                Sinful Spoils Awakening

                                                                  If your opponent controls 3 or more monsters and you control a Level 5 or higher Illusion monster: Target up to 3 cards your opponent controls; return them to the hand. If you control a Level 5 or higher Illusion monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils Awakening" effect per turn, and only once that turn.


                                                                  SR Rarity
                                                                  2 cardSinful Spoils of Betrayal - Silvera
                                                                  SR Rarity
                                                                  2 cardSinful Spoils of Betrayal - Silvera
                                                                  Sinful Spoils of Betrayal - Silvera
                                                                  Trap Normal
                                                                  Sinful Spoils of Betrayal - Silvera

                                                                    Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn.


                                                                    N Rarity
                                                                    2 cardSinful Spoils of Slumber - Morrian
                                                                    N Rarity
                                                                    2 cardSinful Spoils of Slumber - Morrian
                                                                    Sinful Spoils of Slumber - Morrian
                                                                    Trap Normal
                                                                    Sinful Spoils of Slumber - Morrian

                                                                      Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.


                                                                      UR Rarity
                                                                      1 cardThe Black Goat Laughs
                                                                      UR Rarity
                                                                      1 cardThe Black Goat Laughs
                                                                      The Black Goat Laughs
                                                                      Trap Normal
                                                                      The Black Goat Laughs

                                                                        Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                        UR Rarity
                                                                        2 cardTransaction Rollback
                                                                        UR Rarity
                                                                        2 cardTransaction Rollback
                                                                        Transaction Rollback
                                                                        Trap Normal
                                                                        Transaction Rollback

                                                                          Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                           Rarity
                                                                          1 cardAzamina
                                                                           Rarity
                                                                          1 cardAzamina
                                                                          Azamina
                                                                          LIGHT 12
                                                                          Azamina
                                                                          • ATK:

                                                                          • 4000

                                                                          • DEF:

                                                                          • 4000


                                                                          "Queen Azamina" + 1 Fusion or Synchro Monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 "Saint Azamina" you control and 1 face-up monster your opponent controls. Cannot be destroyed by card effects. Each time your opponent activates a card or effect, all monsters they control lose 500 ATK when it resolves. Your opponent cannot activate the effects of monsters with 0 ATK.


                                                                           Rarity
                                                                          1 cardAzamina Ilia Silvia
                                                                           Rarity
                                                                          1 cardAzamina Ilia Silvia
                                                                          Azamina Ilia Silvia
                                                                          DARK 6
                                                                          Azamina Ilia Silvia
                                                                          • ATK:

                                                                          • 1900

                                                                          • DEF:

                                                                          • 1500


                                                                          1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                                                           Rarity
                                                                          1 cardAzamina Moa Regina
                                                                           Rarity
                                                                          1 cardAzamina Moa Regina
                                                                          Azamina Moa Regina
                                                                          DARK 8
                                                                          Azamina Moa Regina
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 2000


                                                                          1 Illusion monster + 1 Level 6 or higher Fiend monster You can target 1 Illusion monster in your GY, except "Azamina Moa Regina"; Special Summon it. When an "Azamina" or "Sinful Spoils" card or effect is activated, except "Azamina Moa Regina" (Quick Effect): You can target up to 2 cards on the field; destroy them. You can only use each effect of "Azamina Moa Regina" once per turn.


                                                                           Rarity
                                                                          2 cardAzamina Mu Rcielago
                                                                           Rarity
                                                                          2 cardAzamina Mu Rcielago
                                                                          Azamina Mu Rcielago
                                                                          DARK 6
                                                                          Azamina Mu Rcielago
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 2400


                                                                          1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                                                           Rarity
                                                                          1 cardAzamina Sol Erysichthon
                                                                           Rarity
                                                                          1 cardAzamina Sol Erysichthon
                                                                          Azamina Sol Erysichthon
                                                                          DARK 6
                                                                          Azamina Sol Erysichthon
                                                                          • ATK:

                                                                          • 2700

                                                                          • DEF:

                                                                          • 0


                                                                          1 Illusion monster + 1 Fiend monster If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.


                                                                          SR Rarity
                                                                          1 cardGeri the Runick Fangs
                                                                          SR Rarity
                                                                          1 cardGeri the Runick Fangs
                                                                          Geri the Runick Fangs
                                                                          DARK 4
                                                                          Geri the Runick Fangs
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 1000


                                                                          2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                          UR Rarity
                                                                          1 cardHugin the Runick Wings
                                                                          UR Rarity
                                                                          1 cardHugin the Runick Wings
                                                                          Hugin the Runick Wings
                                                                          LIGHT 2
                                                                          Hugin the Runick Wings
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 0


                                                                          2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                           Rarity
                                                                          2 cardSaint Azamina
                                                                           Rarity
                                                                          2 cardSaint Azamina
                                                                          Saint Azamina
                                                                          DARK 10
                                                                          Saint Azamina
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 4000


                                                                          2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.


                                                                          UR Rarity
                                                                          1 cardPsychic End Punisher
                                                                          UR Rarity
                                                                          1 cardPsychic End Punisher
                                                                          Psychic End Punisher
                                                                          LIGHT 11
                                                                          Psychic End Punisher
                                                                          • ATK:

                                                                          • 3500

                                                                          • DEF:

                                                                          • 3500


                                                                          1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                                           Rarity
                                                                          1 cardSnake-Eyes Vengeance Dragon
                                                                           Rarity
                                                                          1 cardSnake-Eyes Vengeance Dragon
                                                                          Snake-Eyes Vengeance Dragon
                                                                          FIRE 12
                                                                          Snake-Eyes Vengeance Dragon
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 2500


                                                                          1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of "Snake-Eyes Vengeance Dragon" once per turn.


                                                                           Rarity
                                                                          1 cardPoplar of the White Forest
                                                                           Rarity
                                                                          1 cardPoplar of the White Forest
                                                                          Poplar of the White Forest
                                                                          LIGHT 4
                                                                          Poplar of the White Forest
                                                                          • ATK:

                                                                          • 700

                                                                          • DEF:

                                                                          • 2000


                                                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 2 "White Forest" monsters in your GY; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each effect of "Poplar of the White Forest" once per turn.


                                                                          SR Rarity
                                                                          2 cardSilvera, Wolf Tamer of the White Forest
                                                                          SR Rarity
                                                                          2 cardSilvera, Wolf Tamer of the White Forest
                                                                          Silvera, Wolf Tamer of the White Forest
                                                                          LIGHT 6
                                                                          Silvera, Wolf Tamer of the White Forest
                                                                          • ATK:

                                                                          • 1900

                                                                          • DEF:

                                                                          • 2400


                                                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.


                                                                          master-duel
                                                                          Sinful Spoils
                                                                          5







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